I've spent the past years in openGL, so I'm not in doubt about openGL basics.
My initial outset was visualizing an 1000*1000 carpet of heights into a view of a terrain.
Second, I wanted to be able to 'draw' my own data into it. This last produced a simple 'freehand-editor' that I'm currently rewriting. Unfortunately, I've fallen into the idea to produce a customizable GUI. It's not very demanding on memory and could be usable in a epiphany context. But it's a project that takes me stray-off from making a simple, usable 3d-modelling interface. This also makes epiphany-projects a lower priority. If, for nothing else, because I don't have a private net-connection .. I cannot just jump to it on a whim.
With my openGL experience you probably can understand that I find 'painting the epiphany-screen' agreeably easy for plain d2 drawing - if I get you right.
The image you linked to says that you have your own deep understanding of what, how & where. Generally I've got much less respect for geometry as such, than for interfacing with openGL where it's integrated.
OpenGL does not allow partially repainting ... do you have to redo the whole framebuffer for each draw on parallella, or can you do a local update of a sub-region?
Another thing, your code looks like manipulating single binaries (>>SHIFT) - I'll have to hesitate on jumping into new code semantics and structure, but I do already have a book on assembly-language if need be.
I got a time-out at my last post and didn't manage to copy your links. Being without a private connection has it's quirks, but certainly also it's blessings ;O)
cheersStatistics: Posted by CarstenT — Fri Jan 06, 2017 10:51 am
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